Tuesday, June 13, 2017


Week 2:  Evaluation of Technology
Article I: A Conceptual Framework for Using and Evaluating Web-Based Learning Resources in School Education by Said Hadjerrouit
This case study was highly stimulating and thought provoking.  In the reading of this study several thoughts began to resonate in my mind; first, the idea that cultural values can have such a profound effect on how WBLR’s (Web-based learning resources) can affect how much students learn from interacting with different types of tools. Their ability to use and understand the WBLR’s are based so much on the student’s cognitive knowledge to make connections while using them.
Second, the little amount of attention that is paid by the developers to pedagogical usability. Even in reviewing several WBLR’s I found that some lacked adequate flexibility, not enough interactive spots, motivation for the participant and no collaboration whatsoever.  It has been proven in recent research that the reason many Web 2.0 apps have become a major phenomenon is their ability to offer collaboration in some form to its users. User input is important they want to feel like they have control over their learning and how they learn. This fosters the learner-centered approach which is more constructivist rather than a teacher-centered method.
Third, again and again key criteria keep coming into play when analyzing the pedagogical usability of any WBLR.  Such things as “learner control, learning activity, collaborative learning, goal orientation, applicability, added value, motivation, previous knowledge, flexibility, and feedback. (Hadjerrouit, 2010) Twelve key criteria were listed in the study as influences to this end.
  • Understandability
  • Added value
  • Goal-orientation
  • Time
  • Interactivity
  • Multimedia
  • Motivation
  • Differentiation
  •  Flexibility
  • Autonomy
  •  Collaboration
  •  Variation (Hadjerrouit, 2010)
The tables that were used to explain the conceptual framework of the study was easy to read and understand based on the key points of features, criteria, and context of use/evaluation. The study used three different classes and the findings showed:
1.       Most students agreed that the technical usability of WBLR’s was well-designed and implemented

2.       All teachers indicated that the criteria underlying the technical usability were well-designed

3.       Results suggest that students and teachers had similar perceptions about the technical and pedagogical usability of WBLR’s, except for interactivity, variation, and collaboration. (Hadjerrouit, 2010) (Lindell & Donaldson, 2009)
After personally review approximately eight WBLR’s over the last several days I agree with the findings of this study with one exception.  Things are gradually getting better and more and more WBLR’s are offering the ability to add more interactive components and the key aspect is collaboration.  The designers want to know how the end users feel and what their input might be. All of the WBLR’s that I reviewed where related to science because that is my field of study and the ones I tested covered several areas that I would be teaching in the average middle school science class.
Web-sites reviewed:
www.uwex.edu/disted/conference/Resource_library/proceedings/09_19523.pdf

http://web20guru.wikispaces.com/Web+2.0+Resources

http://www.periodicvideos.com/

http://www.sciencemuseum.org.uk/online_science/games

http://learn.genetics.utah.edu/
 
References
Hadjerrouit, S. (2010, November). A conceptual framework for using and evaluating web-based learning resources in school education. Retrieved from Journal of Information Technology Education: http://www.jite.org/documents/Vol9/JITEv9p053-079Hadjerrouit742.pdf
Lindell, L. A., & Donaldson, J. A. (2009). It's magi using web 2.0 tools to create learning communities. Retrieved from 25th Annual conference on teaching and Learning: www.uwex.edu/disted/conference/Resource_library/proceedings/09_19523.pdf
 



 

 

 

No comments:

Post a Comment